Learning 3d Modeling and Character Setup in Maya 2011 Part 25

Human head modeling is very difficult to model because of it structure. Although it is easy in shape but many of us fail to model it perfectly. There is chances of mistake in anywhere in the whole modeling of human head. This tutorial helps you to create human head modeling with polygon and vertices setting. The model is designed rough at first and then later on work is done on its vertices setting. Once you have created the image then apply mesh smooth modifier to see whether there is any mistake in our modeling.

The object is applied in such way to make it smoother and rounder along the actual image. The edge loop setting mode is also called topology and these edge loops are the rows of edges, vertex is the collection of every four edges connection or you can say that four edges connect to form vertices.

These vertices are using frequently in the human head modeling setting. You can create the human head modeling only in this way if you are familiar to edge, vertices and polygon setting. It is very easy to draw the model at basic but very difficult to manage it by setting vertices position.

human head modeling 25

After stretching and squeezing you will be in position to form the final model, then using duplicate special option make duplicate copy of this side and you will get the whole face modeling. To learn more about human head modeling, subscribe this site and you will find all the information about every topic of Autodesk Maya and 3Ds max. Watch this video related to this topic.