Learning 3d Modeling and Character Setup in Maya 2011 Part 22

In this tutorial of human head modeling we shall do alignment in lips and its vertices. Go to side view port and hit 6 from keyboard to bring the model in to texture mode. Now we shall align these vertices around the lips. Bring these vertices point closer to the lip area and adjust it well to make the lips modeling accurate. Drag the middle vertex back and make the lips corner perfectly. It is very complicated and little bit tough to manage with this model drawing. Because the modeling basically depends upon the vertices setting and these vertices help you to create the actual shape of desired model. After this, select all the vertices and then apply extrude command to keep them closer.

human head modeling 22Go to inside the model and see whether there needs any changing, if so than using transforming tool drag these vertices also to give the actual shape. After this, select the vertices from lower lips side and drag it closer to the upper lips. Take another loop to meet the requirement of our reference image. We added the loop just to make the lips round. Bring the model into texture mode and see whether there is not any space between the lips. Otherwise do more work to make it pretty much better. When we apply smooth shape on model, there we can see the gap clearly in lips and creating dimple in the model geometry. This tutorial is very easy to learn for the Pakistani and Indian learners because these tutorials are presenting here in Urdu language which is comprehensible for them. In next tutorial we shall do work on its vertices furthermore and its adjustment.

‘600’ height=’390′ type=’video’https://www.youtube.com/watch?v=ZgNg-OJInSg