Learning 3d Modeling and Character Setup in Maya 2011 Part 20

Here you have learnt about human head modeling before in parts using 3ds max. We have tried to learn these modeling tutorials in easy way and hoped we succeeded in it. Now here is same tutorial of human head modeling creating all the human head parts into separate tutorial but one thing that is different from previous that these tutorials are in Urdu. These tutorials are presenting here especially for the learner of Indo-Pak, because most of them understand Urdu and Hindi well. There is huge stuff of information for those users who understand Urdu. As you know this site learns you every lengthy tutorial in partial setting there this tutorial is also in parts and there is 20th part before you right now. Launch 3d studios max and open the model from drives.

human_head_modeling_20There is only ear and lips modeling left to create and we shall create them in these parts one by one. In this present part we shall model the drawing for human ear. Open the head modeling and using loop tools, adjust the edges to make the smooth shape. Now select the polygon at ear space and hit delete. We do that because we need space for ear model applying. We have already created the ear modeling before, just open the ear modeling and set it in the head modeling using basic transforming tools. When you have adjusted it then go to mesh and choose combine option to make it with part of whole model. Select the ear vertices and using move and scale tool, adjust it properly in the modeling. In next part we shall adjust the ear modeling further more so stay here and keep learning.

‘600’ height=’390′ type=’video’https://www.youtube.com/watch?v=j2-Wp2yc0uA