Basic Skeleton of an Arm

Adding a skeletonIn this tutorial you will learn about human modeling at basic level. Every model that is created required skeleton to get support for you model. As you know that human body has skeletal system for supporting. If the body doesn’t have bones, then the human body will nothing but a flesh piece. The human model is also designed like a real body. In Maya and 3d studio max, the body requires some bone joints to form skeleton. The skeleton is a frame work of bones which is created to design your model accurately by following the bone set up. The main menu is adjusted as animation and joints are created from related menu. In this part you will learn about skeleton of human arm. Although the arm skeleton is ready but still it needs lots of work to do for moving it at your own desire. The body parts move with the help of its joints and we use rotate tools to move them to and fro according to the demand of scene. If you move the arm modeling slightly, you see that basic drawing is separate from current modeling. Select the model’s drawing and hit delete. When we move the model one place to another, the skeleton keeps at its own position. Adjust the skeleton with move tool because it looks rough in your scene charm. In next part we shall apply material to our model.