How to Create Substance Procedural Texture in Maya 2012

substance-procedural-textures-maya-2012Procedural texture is defined as computerized image for creating real image on any kind of material. Texture is much interfered in rendering purpose if you assign solid texture to the model then it will enable you to produce natural image of that object. Solid textures are usually assigned to 2d objects and it is suitable it for these too but at rendering time it appears prominently in tile shape. If you want to set the image via editing, then you will just fit the image in model and choose color for the texturing purpose. This will provide same texture for your image standard. Another kind of texture is cellular texturing which is though little bit different from procedural texturing method, because this texturing method does not support the noise material at basic level. This kind of texturing is directly applied on 3d objects, if we notice these textures deeply we come to know that there are tiny point which are called cells. Cellular texturing is the resultant of this continuous series of cells. The next kind of texture is Genetic texture which is defined as most usable texture in modeling. Many users use them from basic to final texturing stage. The constancy of this texture helps the users to find suitable texture for the modeling. We can create these procedural textures by using self generating method. Substances can create, store and manipulate textures. From texture library, we can choose wide range of texture of our need independently. When we choose these textures, the parameter adjustment panel opens besides the workspace.

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