Workspace in Maya

Workspace is a word which illustrates the space for work in Maya.  Whenever we first time load Maya, the first thing which appears is the workspace in front of us. We see a grid, which is used as the graph paper for drawing different 2D and 3D objects. By default the perspective camera is set as workspace.

Actually workspace is the main working area where a Maya user spent most of his/her time. The most important point while understanding workspace is to be familiar with it. There are majorly 3 actions to manipulate our workspace Tumble, track, and dolly. All these 3 actions are used similarly in offline film industry.

Tracking a camera in Maya is same like panning a camera in 3D Studio Max. Dolly in Maya is used as zooming a camera in 3D Studio Max. Tumbling a camera in Maya is same like rotating a camera in 3D Studio Max.

These 3 camera moves are basic skills. If you can’t fluently manipulate the camera speedily, you can’t do anything because during working within a 3D software you will have to manipulate working cameras, workspace or view ports hundreds times for making a single object or a simple animation.