Rigging Characters in Maya (Part 1)

Rigging Characters in Maya (Part 1)Learn here about rigging for animation in Maya. The animators always try to adjust their character with faster rigging and they frustrate of slow rigging level of model. If you are also facing same problem then this tutorial will guide you to increase the level of rigging in model using some different techniques. The best rigging result can be seen at animation stage when model animates in real time. Try to adjust the rigs properly because it is often seen that perfect model fails to animate properly because of wrong rigging application. With paying just little attention to your model, you can adjust your model yourself. You can set the rigging in your model at three different stages of resolution; they are block resolution, low resolution and high resolution. You have to use them in your rigging process according to your scene demand. Generally we keep our model in freeze mode when we are going to assign rigging material to our model. We convert our model in X-ray shape and you see that there is no bone and rig in it. Bring it back into freeze mode and start rigging. First thing to do is that set the main menu setting as animation. You can not assign rigs to the model in prospective view port, therefore active your side view port. Start from foot and create rigs joints from bottom to top with constancy. Once you have created that, then use move or rotate tools to adjust them properly in model skeleton. The video will show you rigging application briefly.