Maya: Basics of Character Rigging Part 2 (Bones)

Basics of Character Rigging Part 2Maya: Basics of Character Rigging Part 2 (Bones), Join me as we embark into the work of Character Rigging. We’ll first start off with the basics of bones and how to use them. Later, we’ll start Forward Kinematics and Inverse Kinematics and how to blend the two together. We’ll also be created the reverse foot as well as adding “stretchyness” to our leg if the animator chooses to use it.