Modeling a Poly Rim


This tutorial is about poly modeling of rim with polygon in Maya. It is very easy and simple lesson of modeling and we shall represent it with more easily. We are creating poly rim with polygonal object with step by step. Take poly sphere from polygonal object or you can choose it from shelf menu. Select the object and then select its face, insert polygon with placing suitable values. Select the polygon and apply extrude command. Next step is to give it bevel shape, again select the polygon and apply bevel command and apply it on selected area. Now we are required to chamfer the selected edges. Select the object and go to modifier panel and choose mesh smooth modifier which will make your object smooth and reliable. As the rim has holes in the center, therefore first change the object into editable poly and prepare it for creating holes in it. We use Boolean and Array tools for this purpose, although mostly people are not familiar with these tools but still they are easy to use. Use cylinder to create hole in the rim body and cylinder should intersect the rim. Next the Boolean and array tools will be used at further stage but another method is used in the following video which is more comprehensible. Through this method one can generate rim modeling within real time as we have in 9min. for more detail watch this video.