Subdivision Modeling in Maya

Learn here about Maya new concept of subdivision mode of Maya. Subdivision is the surface form of Maya which is discussed in NURBs and polygons. These subdivision modes of the object use for both polygon and NURBs modeling. Through this we come to know about the characteristics of the objects. If we talk about subdivision in NURBs, then we see that it is competent to create smooth organic shapes.

The subdivision mode is comparatively used in small number of control vertices. On the contrary, the polygonal modeling deals with extrude and bevel command of the object. In this case, the face is extruded and edges are sharpened because of sharp strokes. The extrusion of specific area tells us about further detail of the object. We find this detail by working diverse level of object. It is because of these subdivision commands, that we can create any kind of modeling with just single primitive.

You nothing needs to worry about linking or disconnecting of subdivision for the sake of your model as you know we needed in NURBs. There is very simple method for creating complex kind of modeling with single primitive. The extrusion of face, bevel command of edges and vertices manipulation allows the users to create any kind of object using subdivision method.

Subdivision Modeling in Maya