In this tutorial you will create a particle flow for real flow of water. We have carried creating New Project, Modeling a subdivision Wash Basin and then Creating a water flow in this project. This is the time to create a water flow.
Hands-on excercise of above video tutorials ……………. !!
Let’s start now,
1. Go to Particle Menu and Create an Emitter right in the middle of water tap shower. Make sure that have set the Menu Set to Dynamics.
2. Change the time line’s frames to 500 3. Play the animation
4. Select the Emitter object in Outliner
5. Open up Attribute Editor and change Emitter Type to Directional
6. Play the animation
7. Select Emitter in Outliner and Press the Key T on keyboard
When you press the T key on board and you have selected the emitter you will see a new tool control which allows you to control the particle flow with free hand.
8. Change Rate Value to 500 by left clicking and dragging outwards 9. Then switch the little blue lock with left click
When you click the blue lock you will see a change in tools.
10. Change the direction of the flow downwards to the tub
11. Again click the blue lock and you will find the spread value attribute
12. Change the spread value according to your desire
13. Play the animation
14. As well as you can change the speed attribute by switch the blue lock again.
15. Now select the particles
16. Go to the Attribute Editor by pressing Ctr+A
17. Choose the particle shape1 tab
18. Change the particle render type from Points to Streaks
19. Click the button Current Render Type
20. Change the line width from 1 to 2
21. Normal Dir from 2 to 3
22. Tail fade 1
23. Tail size 3
24. Click the Color Button in Attribute Editro
A small dialog will appear
25. Check Add per Object check box
26. Hit Add Attribute
Now you can change the RGB color in Attribute Editor. Scroll Attribute Editor and Find RGB Color values.
Or you can directly assign a color to the object for rendering purpose.
27. Select the particles right click and get, Assign New Material>Blinn
28. Choose the color from color swatch in Attribute Editor let’s say white
Now you need to make collide the particles with the object
29. First Select the particles then shift select the object
30. Go to Particle Menu and select Make Collide
This will make a collision between particle and the object
31. Now select particles and go the Attribute Editor by pressing Ctr+A
32. Select the Geo Connecter Tab
33. Change the value of resilience to 0.05 or whatsoever you feel better for your flow
34. Check other options such as friction and offset for your specific jobs
Now you need to assign Gravity Field to the particle for real flow effect
35. Select particles
36. Go to the Fields Menu and select Gravity
You can change the magnitude of Gravity field
37. Open up the Attribute Editor
38. Select the Gravity Field with particle selected
39. Adjust the Magnitude of Gravity wherever you want
That’s it.
You have created a particle flow. You can make more good things after some practice. Wish you all the best.