Maya Modeling Basics: Airplane pt. 5


In video 5 of 10 from Andrew Klein (www.andrewklein.net), we begin actually modeling our aircraft from the box modeling method. By starting out with a cube, setting the initial creation values and moving verticies to match the blueprints, the form is created. Then the model is split in half and a duplicate instance is made to keep the model symmetrical.


Airplane pt. 5