Swapping Solid Geometry for Particles


Though the employ of the plane prevents the particles from evasion the glass, it does not totally tranquil the particles. If a completely stationary corpse of water is wanted, you can put in a portion of geometry with the similar material. For instance, you can model a “chunk” of water through NURBS surfaces. On top of frame 60, at what time the glass begins to angle in excess of, key the chunk’s Visibility off. On frame 61, input the Visibility on. Over the similar two frames, key the Transparency quality of the material assigned to the subdivision swelling consequently that its value changes from 100 percent pallid to 0 percent black. Though the cause to be of the large piece and the cause to be of the particles is not a precise match, the 1-frame exchange is hard to notice in a full of activity prospect.

Stipulation the 1-frame exchange is as well sudden, you can create the large piece turn out to be imperceptible and the particles turn out to be able to be seen over manifold frames, forming a steady cross-fade. An instance scene with this method is built-in as glass_chunk.mb in the episode 4 scene folder on the compact disk. A QuickTime is built-in as glass_chunk.mov in the Chapter 4 cinema folder. The majority well-organized technique of depiction water requires the use of manifold cause to be passes. For example, you can render the particles in one pass; the shadows in a second pass, the glass in a third go by, and the position in a fourth passes, thus creating four sets of images. Breaking up the cause to be allows for the utmost quantity of suppleness in the resultant compound. For additional in sequence on cause to be organization, observe episode 8.