Intro to NURBS modeling with Maya (Basic level)

Intro to NURBS modeling with Maya (Basic level)In this tutorial of Maya, we shall talk about NURBs modeling. There are two ways to perform modeling in 3d s max and Maya. The NURBs modeling works with CV curves and then we apply different commands to modify their shapes at our own desire. The CV curve is located in create menu drop down list. When we create curve, it is in 2dimensional shape but after modifying it with applying command, it turns into 3d as well. This tutorial is about NURBS, which is computer graphical application for creating curves and surface for representing in free hand modeling with flexibility. NURBS are mathematical modeling application which helps one to study and analysis the surface of the object. Either it is interior side or exterior.

For example the designers utilize this application mostly because they care of every side and surface of the object. The NURBS are customized with respect to its gears. There are much difference between NURBS and polygonal components. The channel box is used for changing values of components. The NURBS is in fact short form of Non-Uniform Rational Based Splines. NURBS were used in CAD and other building purpose software because it is thought suitable for designing and mapping function. But later on it was brought in use in other graphics purposes. The connecting point of control polygon is called control point. The major difference between poly model and NURBS model that polygon is drawn in straight line whereas the NURBS are curved in shape. For more detail, watch this video.