Building a Texture Library in Maya


A significant job for victorious texturing is the formation of a texture library. This holds true for a specialized as glowing as and self-governing or undergraduate animator. A methodically stocked texture library can put away you a marvelous quantity of occasion and provide a huge deal of diversity for whichever texturing scheme. A texture library is usually stocked with three types of bitmaps: photos, scans, and hand-painted maps. With current technology, high-resolution digital cameras and flatbed scanners are comparatively cheap and should be a part of any animator’s arsenal. Hand-painted bitmaps, due to their work intensiveness, stand for the summit of texturing. Characteristic, chart effects, and pastime studios frequently occupy around the clock texture painters. In spite of, the most excellent hand-painted textures usually start with photos and scans. As an animator, you can either create your own bitmaps, purchase them, or download them for at no cost. You can buy texture-library CDs, such as sum Textures (www.3dtotal.com) that are stocked with hundreds of imagery at a sensible worth. Due to the low resolutions and a lack of helpful variety, though, such library bitmaps are usually lesser to those you strength create physically. Online texture archives, such those obtainable at 3D Cafe (www.3dcafe.com), undergo from the similar issues, although you can frequently discover an incomplete number of high-class maps for free. If you do decide to employ a premade library or download bitmaps, be conscious of whichever patent issues. In today’s litigious society, it’s most excellent to play it secure.

If you decide to take pictures of your own textures, it’s most excellent to keep away from physically powerful illumination situations. That is, you desire to keep away from serious shadows or strong light colors that hand over the occasion of day. In additional words, a brilliant, noonday sun is not of necessity the most excellent light basis for photographing a large piece of corroded metal or brick partition. Rather, a brilliant but cloudy day, where the glow and gloom are disperse, gives you the most excellent results. In an ideal world, you desire to use the textures in your library for a broad variety of 3D lighting situations. Thus, their essential lighting should be unbiased. Along those lines, keep away from wide-angle lenses, such as 24mm or 28mm; they will put in a huge deal of viewpoint bend into the picture and create the resulting texture difficult to be valid in Maya In terms of texture resolutions, better is improved. Although it’s simple enough to scale downward a picture, a scaled-up picture is burdened with quality-destroying artifacts. If probable, stay every one your bitmaps anywhere flanked by 512 and 2048 (2K) lines of decree. The resolutions should be big enough to position up to a full-screen cause to be. If the texture is practical to a replica that fills the monitor, the texture excellence should not smash down. Thus, if you’re depiction for video, a 1024 texture declaration, which is double the decree of the 480 lines devoted to normal television, is a safe bet. In comparison, textures created for 35mm feature film are sometimes as large as 4096 (4K) lines of decree. That supposed, if a texture is intended for a little item that will by no means obtain shut to the screen, such a key, pencil, or sticker, you can decrease the resolution to twice the number of vertical lines the texture strength take up. For instance, the key on a character’s shirt might never take up additional the 10 vertical lines of the make, thus a 2020 pixel size resolve be sufficient.