How to Painting with Maya Particles

I urbanized the method described in this lesson as a method to manage the radius of blobby surface particles painted on an outside via key frames and some tradition controls.

Being able to right of entry these attributes using the graph editor is extremely handy, especially at what time you need to continually revise and refine the effect. The finish result is a scheme anywhere particles grow across a surface according to the method they have been painted on the outside using the particle tool in sketch mode. No emitters are concerned.

The first part describes the workflow for setting up the language and controls on a solitary particle object. The next section takes you from side to side the process of script a MEL script which is able to mechanize the setup on more than a few atom objects at once. By the script reduces the set up to a click of a shelf key freeing you to be as creative as you desire to be as you paint the particle.
particle painting