Creating Joints for Characters Part 02

This free video tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya.

character-setup-in-maya002
    21. Go to the side view and create a joints chain as back bone of the character, follow the image below,
    creating character joints
    22. Create one joint for jaw and make it a child of the neck joint, follow the image below,
    creating character joints
    23. Go to front view
    24. Create three joints’ chain for right arm
    creating character joints
    25. Go to the Top view
    creating character joints
    26. Adjust right arm’s joints on their proper place, follow the image below,
    creating character joints
    27. Mirror the right arm’s joints as you mirrored the right leg’s joints
    creating character joints
    28. Go to perspective view
    29. Examine all of the sides of the character and make sure that all joints are going to be fit very well, see the image below,
    creating character joints
    30.Go to the side view
    31. Get Joint Tool for creating joints chain for the foot
    (Note: We are not going to cover reverse foot in this lesson, because reverse foot is an advance level matter and we’ll discuss it in Projects Chapter of this website)
    32. Start creating foot’ joints right from the ankle’s joint
    (Note: you may need to make template of the joints’ layer in layer editor before starting foot’s joints from ankle)
    creating character joints
    33. Create 3 joints for foot, see the image below,
    creating character joints
    34. Go to the front view
    35. Move the foot joints into the right foot
    36. Rotate the foot joints to fit them into the foot
    37. Repeat the steps that you have done for mirroring the joints of leg and arms,
    38. Mirror the right foot joints to the left, see image below,
    creating character joints
    (Note: you have done almost all necessary joints, although there are a lot of joints left yet of hands fingers, feet fingers, ribs, reverse foot and etc but the joints which we have created in this lesson are sufficient for making a simple walk animation of human character. Now you need to parent all joints into the root joint and name them)
    39. Go to perspective view
    40. Open the Outliner from window > Outliner
    creating character joints
    41. Rename 1st joint to rLeg
    42. Rename the 4nd joint to lLeg
    43. Rename the backbone joints to root
    44. Likewise use the names rArm, lArm, rFoot, lFoot and so on for more joints in a body
    (Note: this is the time you need to parent all joints into the root, let’s do it)
    45. Select rLeg , lLeg and root joint (last selected should be root)
    46. Press the Key P on keyboard
    creating character joints
    47. Repeat the same action for the rest of the joints
    creating character joints
    (Note: This is the time; you need to un-template the mesh of the character)
    48. From layer editor un-template the character’s mesh
    creating character joints
    49. Select the root joint (this will automatically select all of the joints)
    50. Shift select the mesh of the character
    creating character joints
    51. Go to the Skin Menu
    52. Bind skin > Smooth Bind Skin (with default settings)
    creating character joints
    53. Go to Skeleton Menu
    54. Get IK Handle Tool
    55. Click on the rLeg Joint and then on the ankle joint (in actual joint No.1 and then joint No.3)
    creating character joints
    (Note: you have created an IK handle it means that you have created the muscle of the leg and by moving the ankle joint you can move the leg now)
    56. Repeat the same thing for left leg, arms and feet
    57. Create an Ik handle for backbone joints start from root and end on the chest joint.
    58. Create Ik Handles for neck and jaw as well
    59. Use Move Tool and move legs, arms, backbone, neck and jaw
    60. Enjoy the funny movements of the character and be ready to rig them and animate them in next lessons.
    creating character joints

Congratulations:

    You are now ready to animate your 3d human character. Simply select ik handles and keyframe them. In next lesson we shall cover creating joints for fingers, ribs and then rigging them with readymade objects for better control. You should stay with me if you have reached here.