Modeling an Arch with Polygons

This tutorial demonstrates how to Model an Arch with Polygon’s feature of Maya. Polygonal modeling is very common in every kind of modeling because mostly models are designed with the help of polygonal primitives.

We have explained the concept of polygon modeling in our previous tutorial so I don’t think that here it is needed to define polygonal modeling. On the other sites you should have also read about 3d graphics designing with detail in Maya learning courses.

polygon_arch

This tutorial defines the modeling of arch with free hand modeling technique without any pre-plan idea. This tutorial is here not for the regular modeling of arch but only discuss the way to create it with polygonal primitives. This technique is used for the modeling of construction medium in Maya as in engineering and construction field.

The AutoCAD is used in this case as creating for map of your building. The building modeling is created in such way by following map and performance of Maya tools. The Boolean operation is thought important element in that modeling.

The Boolean operation allows you to add, subtract the objects as well as we can unite and intersect them mutually for the cause of our model. Although Boolean functions are integrated in every 3d software but Maya is considered more appropriate to understand the geometry as compared to other 3d software.

The arch is known as basic architectural modeling for the learner of Maya. The video link is given below to make you ease in creating arch modeling in Maya at home.