Tagged: tutorial

NURBS in 3ds Max

NURBS in 3ds Max

The NURBS are created with curve and surface setting. This curve is created with CV curve, the polygonal objects are created just for increasing the length of surface and you can stretch it with the help of edge loop extension.

3ds Max Suite Standard 2012 Part 1

3ds Max Suite Standard 2012 Part 1

If you are interested in Maya projects, then follow up the directions. As you see we are going to create helmet, therefore first of all choose material for this helmet model. We are choosing that material from slate material editor.

Butterfly – Skinning the Mesh Part 2

Butterfly - Skinning the Mesh Part 2

After this go to modifier list and choose proper modifier for this. To view applying modifier, press Alt+W to maximize that viewport. This is short key to zoom your viewport. Now it is time to adjust left or right bone side of butterfly.

Face Control & Reaction Manager

Face Control & Reaction Manager

You can open and close the character eyes by using its reference. Similarly when you are required to create smile expression or sad look, you can use its reference for same purpose. The references are just combination of vertices and vertices setting is resulted in vertices manipulation.