Tagged: part 2

Butterfly – Skinning the Mesh Part 2

Butterfly - Skinning the Mesh Part 2

After this go to modifier list and choose proper modifier for this. To view applying modifier, press Alt+W to maximize that viewport. This is short key to zoom your viewport. Now it is time to adjust left or right bone side of butterfly.

Car Modeling in 3Ds Max Part 2

Car Modeling in 3Ds Max Part 2

When the beginners are going to model any object say car, he thinks how to model a car. For the ease of the learner there are modeling tutorials on the web to make you ease in modeling of any thing.

Women Head Modeling in 3Ds Max Part 2

Women Head Modeling in 3Ds Max Part 2

In this case, the vertices should be adjusted because the modeling of anything is totally based on vertices setting. View your done work in prospective viewport for your satisfaction and adjust it again if anywhere it necessary.

Intro to 3ds Max 2011 Part 2

Intro to 3ds Max 2011 Part 2

In this tutorial you will learn about how to open any project, how to view from any angle, how to model and provide material to the object, how to move and animate the object and finally how to render it for importing?

Creating Underwater Scene Part 2

Creating Underwater Scene Part 2

Insert a Bend modifier to plane just make, we’ll use it to avoid seeing the last part of the mesh, making something like an under-water canyon, set Angle = 101.5, Bend Axis = X and move the center of the gizmo trying to obtain something like to my scene

Grade Bilateria Part 2 (F.Sc – Biology – Chapter 10)

Grade Bilateria Part 2 (F.Sc – Biology – Chapter 10)

Diploblastic animals belong to division radiata. The body of these animals consists of two layers of cells, ectoderm and endoderm. There is a jelly like mesenchyme or mesogloea which in most cases is non cellular. Diploblastic animals show lesser degree of specialization and they do not form specialized organs.