Course Outline Maya Architectural Foundation Poly
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A Foundation Course on 3d Architectural Modeling with Polygons in Maya,
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1. Preparing for the Class = 60 minutes
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2. Understanding Tools = 60 minutes
30 minutes = Practicing 6 Basic Tools of Maya
30 minutes = Customizing basic tools used in Architectural Modeling with Polygons
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3. Understanding 3 Dimensional Graph = 60 Minutes
20 minutes = grid units on XYZ axes
20 minutes = 8 cubes of the space and XYZ coordinates
20 minutes = customizing grid and workspace camera
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4. Component Level of Polygon Modeling = 60 minutes
20 minutes= Vertices
20 minutes = Faces
20 minutes = Edges
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5. Architectural Poly Modeling = 60 minutes
30 minutes = practicing Mesh Menu Commands
30 minutes = practicing Edit Mesh Menu Commands
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6. Constructing plans = 60 minutes
20 minutes = Importing DWG files
20 minutes = Adjusting Cameras
10 minutes = Using Orthographic views
10 minutes = Creating 2 Dimensional Plans
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7. Project 1 (Modeling a Multistory Tower) = 60 minutes
30 minutes = Modeling a real 3d tower with Boolean operation
30 minutes = Modeling an illusion of a multistory tower with texturing
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8. Attributes of Polygons = 60 minutes
20 minutes = understanding Shapes
20 minutes = Understanding Attribute Editor
20 minutes = Snapping options
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9. Polygon Modeling with MEL Script = 60 minutes
20 minutes = Introduction to MEL Scripting (Maya Embedded Language)
20 minutes = writing simple MEL scripts for walls and doors, roofs and floors
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10. Maya Visor = 60 minutes
30 minutes = Introduction to Maya Visor
30 minutes = Converting MEL brushes to Polygons
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11. Maya Paint = 60 minutes
30 minute= introduction to Maya Paint
30 minute = creating Terrains and outdoor scenes
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12. Project 2- Part 1 (Modeling an Art Gallery) = 60 minutes
30 minutes = Modeling Gallery Seeling
30 minutes = Modeling Gallery Walls
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13. Project 2- Part 2 (Completing Art Gallery building) = 60 minutes
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14. Project 3 (Texturing and mapping Art Gallery building) =60 minutes
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15. Project 4 (Modeling an Arc) = 60 minutes
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16. Lighting the scene = 60 minutes
30 minutes = Introduction to Maya’s lights
30 minutes= Creating Shadows and Ray-tracing
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17. Rendering Scenes = 60 minutes
20 minutes = Introduction to Render Settings
20 minutes = Mental Ray Rendering
20 minutes = Render Camera Setting (Attribute Editor)
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18. Architectural Animation = 60 minutes
30 minutes = Introduction to Camera Animation
30 minutes = Attaching Camera to Motion Path
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19. Animating a walkthrough = 60 minutes
30 minutes = Animating camera in a Complex 3D Architectural Model
30 minutes = Batch Rendering a walkthrough
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20. Introduction to Maya Live = 60 minutes
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21. The Last Day of Class = 60 minutes
30 minutes = General Conversation about Maya
30 minutes = General Conversation about the Class
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