Graphics

Ice Age 4 - Official Trailer

| October 24, 2013 | 0 Comments

a continental cataclysm that triggers the most adventure of every one for Manny, Diego and Sid. In the wake of these earth shattering upheavals, Sid reunites with his long lost family, and the bunch of criminals encounters a ragtag menagerie of colourful new characters determined to stop them from returning home.

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The Virth of First Artist

| October 23, 2013 | 0 Comments

evolution, evolutionary theory, Darwin, Charles Darwin, Darwin theory, by means of natural selection, birth of first artist, birth of the first critic, first human artist, first human critic, history of world part1, history of humans, humans evolution, esthetic sense, first esthetic sense, artists, stone age art, art in caves, critic in caves,

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Journey 2013 3D Review

| October 23, 2013 | 0 Comments

A movie. It’s tricky choosing a film that can entertain a three-year old (for as long as they’re willing to stay in the room at least) and make a nine-year old feel as if he isn’t being stuck with a kiddies flick. This wasn’t the first time we’ve looked after this particular brood either, so we’ve had our fair share of failures and strike-outs.

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Modeling Simple Strawberry in Maya 2013

| October 23, 2013 | 0 Comments

It’s not actually a problem, but a feature. Under make polygon primitives, look every the way down and uncheck where it says “interactive creation”. I am not sure what you mean for second problem. Do you mean the icons under make polygon primitives menu? Because I don’t think it displays icons at every one.

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DirectX 11 Next gen viewport Shader

| October 22, 2013 | 0 Comments

Offering you real-time, centralized, simple-to-control shader effects such as crack-free tessellation, vector displacement maps, translucence, reflections, and shadows, the DX11Shader is built with a latest API (application programming interface) that exposes DirectX 11 natively in Autodesk Maya with HLSL (High Level Shading Language) support.

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Onion Skinning Ghosting Tool for Maya

| October 21, 2013 | 0 Comments

I realized I feel the same way about some 3D ghosting solutions I’ve tried. One problem is that they slow the scene down typically, and another is that they are not that simple to see in the view-port, usually being a faded version of the mesh or a wire-frame of it which doesn’t read extremely clearly.

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Ice Cream Model for Understanding This Concept

| January 23, 2013 | 0 Comments
Ice Cream Model for Understanding This Concept

Suppose you select the ice cream area, then you will see that in modifier application in modifier panel. It was just example for the idea of modifier application and now delete it.

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Created the Simple Modeling for Plant

| January 23, 2013 | 0 Comments
Created the Simple Modeling for Plant

We have created the simple modeling for plant in our previous tutorials. Now in this part we shall give final touch to our scene. Though the actual model need flower pot, therefore we shall create flower pot at first and then attach the plant to it.

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Bathroom Interior Design Using 3ds Max Part 40

| January 23, 2013 | 0 Comments
Bathroom Interior Design Using 3ds Max Part 40

With select and move tools, move it up position over the bath tub. Render the whole model and see the wonderful result. Hopefully you have enjoyed it and learn it well to do practice of bathroom interior design at home.

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Bathroom Interior Design Using 3ds Max Part 39

| January 23, 2013 | 0 Comments

This is the overview of this tutorial where we have commode model in our scene. The lid of commode is being attached with screw and joints of plastic material. We are creating those materials in 3d studio max.

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