Autodesk has launched Maya 2013 in last month. Autodesk developers are working hardly on their products such as Maya, 3d Studio Max and so on.
Autodesk Maya 2013 software brings useful toolsets to help generate and maintain the modern, open pipelines you need to address today’s challenging 3D animation, visual effects, game development, and post production projects.
Powerful new toolsets for dynamic simulation, animation, and rendering offer new levels of creativity, while everyday productivity enhancements help you finish faster. In addition, the Open Data initiative introduced in Maya 2013 offers tools to help facilitate parallel workflows and better complexity handling.
Maya 2013 announces the start of something called Open Data. Open Data means working with and handling complex data with natural, high performance workflows. It’s essential to note that this is work that Autodesk see benefiting all Maya users – not just large studios.
It can be some precisely stimulating material and Autodesk has tried to approach it in a way that small studios can get access to tools that, in the past, only big studios had access to by developing for themselves.
In the rendering realm, Autodesk sees a lot of enhancements to Viewport 2.0 and mental ray for Maya has been turned into a true plug-in. This update to mental ray makes it easier for the rendering developers at Autodesk and NVidia to talk to each other and improve mental ray in Maya.
For other renderers, this improves the hooks that they have into Maya. Also Autodesk has done a bunch of other things, most notably with Nucleus nHair and Animation – on to the details!