Maya nParticles Introduction

In this tutorial we shall introduce you with Maya nParticles. This application is mostly used in Maya dynamic features. In Maya, some special affects are created. Therefore special system is used in Maya which refers to computer graphics designing. These particles are taken for rendering purpose. Some common examples of particles are fire, explosions, smoke, moving water, sparks, falling leaves, clouds. The particles work with emitter. The emitter is a main source to scatter these particles. These particles are already integrated in Maya and we can use them in relevant projects easily. The emitter contains particles behavior parameters. These parameters deal with spawning rate.

Spawning rate means how many particles are generating per unit. In this video we’ll specifically look at the thickness functionality for nParticles and nCloth, nDynamic set, the fill volume for nParticles feature, nParticle to nCloth interaction, nParticle to nParticle collisions, liquid simulation, as well as blobby and cloud hardware display. When you simulate your scene, it seems that particles are coming from emitter. Commonly it is performing some kind of collision detection between particles and particular 3D objects in the scene to create the particles collision or otherwise interrelate with obstacles in the setting. Crashes between particles are seldom used, as they are overall costly and not actually useful for most simulations. The following video is describing about introduction of nParticles system.

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