Procedural Maya Textures (Part 1)

The texturing is an extraordinary feature of Maya. When any model is designed, the texturing and shading is necessary for the best of your model. In case of Maya procedural texture, the image is created quite similar like a real image.

The textured materials are integrated in Maya and these materials are much interfered in rendering. The rendering presents the image with all plug in material using in this model. Solid materials are sometime integrated in model for Maya texture and mostly in 2D objects which appears as tile or thumbnail shape. You can edit the image before using it as reference image in Maya textures.

The editing software like Photoshop is the best choice for editing properly. It allows you to adjust the color and background setting according to your scene demand.

Procedural Maya Texture (Part 1)One more kind of texture is cellular texturing which is although little bit different from procedural texturing technique, because this texturing way does not support the noise material at basic level.

This type of texturing is directly applied on 3d objects, if we notice these textures intensely we come to know that present are small point which are called cells. Cellular texturing is the resultant of this continuous series of cells.