Modeling Nut Bolt with Polygons 1


In this tutorial we are going to model a NUT and BOLT with Polygons.
In this tutorial we are going to model a NUT and BOLT with Polygons. This tutorial belongs to Poly Mechanical Modeling in Maya.

Let’s start with a Poly Cylinder.

  1. Create a Poly Cylinder with default settings
  2. Show wireframe on shaded
  3. Go to the Channel box and Put values as below
  4. Height 0.7
    Subdivision Axis 18
    Subdivision Caps 3
    image004
  5. Right Click on the object and choose Edge from the right click marking menu
  6. Select edges ring of sides, select one edge and then leave two edges and repeat this action until the last edge
  7. image006
  8. Go the top view
  9. Get scale tool
  10. Uniformly scale all selected edges and you will get a shape like image below
  11. image008
    Top view

  12. Go to the side view and scale on Y axis for adjusting the height of selected edges. See image below
  13. image010
    Side view

  14. Go to the Select Menu, choose Select Edge Loop Tool
  15. Include Top and Bottom edge loops of Nut object. See image below
  16. image012
  17. Go to the Edit Mesh Menu > Bevel with default settings
  18. image014
  19. Go to Edit Mesh Menu choose Insert Edge Loop Tool
  20. Insert a new edge loop near the corner edge of top of Nut object. See image below
  21. image016
  22. Right click on object and choose vertex
  23. >

  24. Select 6 edges of corners and scale them uniformly. And make a circle type shape
  25. image018
  26. Repeat the steps 13, 14, 15 and 16 for opposite side of the Nut. Change the camera from top to bottom and create same edge loop on other side.
  27. image020
  28. Go to edit mesh and bevel more edges loops of new extruded faces and make soft and cool shape like a real nut
  29. Create another cylinder with default settings in the scene
  30. image022
  31. Change the subdivision axis of new cylinder to 18 so that its line become align to the Nut’s lines
  32. image002