Shading Material and Feature in Maya Projects

Here you can learn about shading material and feature in Maya projects. You will also learn here about its attributes and hyper shade. The shading feature is indirectly related to rendering process. The shading and rendering are both necessary for each other. You can choose material for shading from material editor and also modify them by changing their attribute. In other words, shading is brought by changing attribute from attribute editor. The assigned material in such case is called shading. Maya provides you many sphere like shapes that are called materials. Each material has its own attributes and you can make a great thing with a little change in the attributes of materials in Maya.

For example you have a mechanical object let’s say it is a Piston and you need to render it. You will have to assign some material to it. Without doing this you can never get an image of shining steel object. You will have to assign the Blinn material sphere like shape to it and then you will make alterations in its attributes in attribute editor for accomplishing your task. For more detail, Maya rendering category link is given in the bottom. So click on the link and get desired information.

Maya_Shading