Maya using Photoshop Textures

In this video of Maya tutorial we are going to show you about Alpha Mask in Maya using Adobe Photoshop textures. The texture tells us about many detail about character model, and other material either inside the object geometry or over the object. To demonstrate the project, go to polygonal primitives and choose polygonal plane. Now right click on plane and go down menu and choose material as limbert. It will open aside with the workspace, and first of all don’t forget to rename the default name of the material as limbert. There is varieties of commands in the drop down side and allows you to modify and assign material to your selected object. Every command has a checkbox in front of it where you can modify it by putting values for them. Choose new color of your own choice and also browse image for your drives. Minimize the Maya scene for a while and then open it into Adobe Photoshop textures and edit it properly according to your need. When you have done this job, again go back to Maya and reload the scene. Now render the scene and make sure that there is proper light and shading combination in the scene. The rendering will simple render may take few minutes so don’t worry, just wait and watch the result in this video.