Lighting and Shading in Maya

This tutorials is illustrating you about Maya lighting and shading. The light is applied with spot light and targeted light. It is depended with the scenario of your scene setting, so the same is required us to teach you in this tutorial. The light effects are generated with particle system and these particles system are plugged in Maya and 3d studio max. Spot light is drawn on specific area or spot, for example we are required to render only chair in whole modeling scene then we shall cover the light requirement with spot light application. Similarly you can use it for circular spot scene in specific area. Spot light is one of the best and important light effects in Maya which is very helpful in low resolution scene. Although there are many other lights about different purpose known as directional light, ambient light, area light and targeted light. These lights have same setting for shadows and lighting in its uses. This is advantages of these effects that you can assign and cancel these effects at the same time because of your scene setting. It is not necessary to apply only one color but can be changed with the satisfaction of users. Lighting is used frequently factor in rendering and some time our scene does not look realistic because of lack of lighting application. In this case we get odd result but just a little extra attention you can learn lighting and shading concept nicely.