Modeling of foot

A footThis tutorial explains how to apply simple polygon modeling tools in Maya to generate a nice foot in minutes. It includes “extrude” and “insert edge loop” along with basic move, rotate and scale. We start foot modeling with polygonal cube because it belongs to poly modeling category of Maya. Every time when we are going to create modeling we take start from side viewport because it makes us easy to work fluently. Create polygonal cube and position it properly in almost every viewport. In this way object manipulation will be used frequently for the adjustment of polygonal cube for foot. The geometry should be simple because it will make your work easy and comprehensive when you use it from extruding and bevel purpose. Create edge loop tool on the upper side of the polygonal cube to make lower part of leg. The edge loop tool will provide you a new face, so select the face and move it upward position. Add some more geometry by extruding it outward position. Select the edges and drag it ahead to make a reference for toes. Select the faces of the reference to make perfect toes. This tutorial is describing just about overview of Maya foot modeling, for complete guidance watch this video.