Objectives

This course is combination of three packages i.e. Autodesk  Maya Modeling and Animation, Maya  Paint, Maya Rendering and Maya Live. After completion of the course, the participants will be able to

  1. Create Models of real 3D Objects (Poly, NURBS and Sub Division).
  2. Create and use cameras for shooting the scenes.
  3. Create and use proper lights, controlling the light effects, intensity,
    shadows and colors for scenes and objects.
  4. Animate objects.
  5. Create Environmental effects in animations
  6. Render the scenes, objects and drawings with higher resolutions.
  7. Create and animate models of extremely complex objects like complex machinery, buildings, construction planes, engines, organic models and animate them.
  8. Add soundtracks, Music, background sounds and sound effects.
  9. Animate Characters with out framing using Character Studio.
  10. Write expressions for Language Based Animation.
  11. Make attributes to control the objects in an unlimited space.
  12. Create sceneries, out door shots, Grass, Plants, Road Calks, Villages, Sea, Sky and Clouds with single stroke of paint brush in Autodesk Maya Paint

 Requirements:

 This Autodesk Maya course is intended for Engineers, Scientists and Movie Makers and those who want to start their carrier in designing, movie making and animation. The basic requirement is knowledge in Computer Applications.

Duration   =          72 Hours

 

Course Contents

 1.   ESSENTIALS

A Quick Tour of Autodesk Maya

Lesson: Creating and editing objects

  • Create a cube and manipulate the camera view
  • Use the Scale Tool to shape the cube into a door
  • Use a front view to position the cube more accurately
  • Create and name an object to be used as a doorknob
  • Create and transform a base for the knob
  • Change the underlying structure of the doorknob
  • Duplicate the doorknob
  • Group the parts of the door
  • Change the point of rotation to make the door swing open
  • Display all attributes that affect an object
  • Save the scene

 2.   POLYGONAL MODELING

 Lesson: Modeling a surface

  • Create the foundation shape from a primitive
  • Extrude claws
  • Adjust the claw’s shape
  • Extrude the pounding head
  • Create a depression at the top of the head
  • Taper the handle
  • Smooth the edges and make final adjustments

3.   NURBS MODELING

Lesson 1: Revolving a curve to create a surface

  • Create and revolve a profile curve
  • Edit a revolved curve

Lesson 2: Sculpting a surface     

  • Prepare a sphere for sculpting
  • Increase surface highlights for easier sculpting
  • Practice sculpting with basic features
  • Practice additional techniques
  • Create a nose
  • Create eye sockets
  • Create eyebrows
  • Create a mouth
  • Create other facial features

Lesson 3: Lofting curves to create a surface   

  • Create curves as a foundation for a surface
  • Duplicate curves to be lofted into the surface
  • Loft the curves into the surface
  • Create and modify a sphere to create a surface

4.   ANIMATION

Lesson 1: Keyframing and the Graph Editor 

  • Open the scene and set the playback range
  • Set beginning and ending keys
  • Add intermediate keys
  • Add keys to make a ball bounce
  • Improve the motion with the Graph Editor
  • Speed up the animation
  • Tune the animation curve
  • Remove static channels and excess keys
  • Preview the animation with better speed and quality

Lesson 2: Set Driven Key

  • Set the playback range and create the objects
  • Link attribute behavior with Set Driven Key
  • Examine the driven key animation curve

Lesson 3: Path animation

  • Open the scene and examine its contents
  • Specify the path and frame range of the animation
  • Change the orientation of the train on the path
  • Raise the train above the path
  • Change the train’s speed along the path
  • Reverse the train’s course and play the animation at real speed

Lesson 4: Trax Editor

  • About the lesson
  • Set up the scene view for best viewing
  • Create the character set
  • Animate the character set attributes for an arcing motion
  • Create a clip for the arcing animation
  • Modify the motion with a new clip
  • Merge the clips and edit attributes in the resulting clip
  • Reuse a clip previously removed from the Trax Editor

5.  CHARACTER SETUP

Lesson 1: Skeletons and kinematics

  • Open the scene
  • Create joints for the legs
  • Create joints for the spine and jaw
  • Create joints for the arms
  • Add ribs to the skeleton
  • Parent the arm and leg joint chains to the spine
  • About posing a skeleton
  • Posing and animating the character

Lesson 2: Smooth skinning

  • Open the scene
  • Bind the skeleton with smooth skin
  • See how skin weights influence the skin’s deformation
  • Modify skin weights
  • Enhance skin deformation with an influence object

Lesson 3: Clusters and Blend Shape

  • Open the scene
  • Duplicate the face
  • Create a cluster
  • Edit cluster weights
  • Create a blend shape
  • Tune deformation effects
  • Add another facial expression to the blend shape

Lesson 4: Aim constraints

  • Open the scene
  • Create the aim constraint
  • Adjust the orientation of the eyes

6.   Rendering

Lesson 1: Rendering a scene

  • Open and examine a scene
  • Create shading for the ring and plane
  • Render a single frame and adjust shader values
  • Use the standard renderer to check important frames
  • Batch renders the frame sequence to disk
  • Play the rendered frame sequence

Lesson 2: Shading surfaces

  • Open and examine a scene
  • Assign a shader material and set basic attributes
  • Change specular highlights
  • Change to a different material
  • Assign a texture image
  • Examine and edit your work in Autodesk Maya’s Hypershade editor
  • Create a bump map texture within Hypershade
  • Change the bump texture pattern by transforming it

Lesson 3: Lights, Shadows and Cameras

  • Create a directional light
  • Edit the directional light
  • Create a spotlight
  • Tune the spotlight’s effect
  • Create shadows
  • Create a camera and frame the view of the table
  • Animate the camera movement

7.   DYNAMICS

Lesson 1: Particles, Emitters, and Fields

  • Create an emitter
  • Create volume axis fields
  • Adjust the velocity of the moving particles
  • Set the render type
  • Add dynamic attributes
  • Add per particle attributes
  • Add color to the particles with a color ramp
  • Hardware render the particles

Lesson 2: Rigid Bodies and Constraints

  • Create the geometry
  • Position the geometry
  • Create Hinge constraints
  • Add a ball and gravity
  • Change an active rigid body to passive

8.   PAINTING

Lesson 1: Painting on a 2D canvas with the Paint Effects Tool

  • Paint a few strokes
  • Modify settings of the default brush
  • Modify the canvas
  • Modify colors of a preset brush
  • Specify which elements grow from a stroke with tubes
  • Save the new brush settings as a preset brush
  • Blend brushes
  • Smear, blur, and erase paint

Lesson 2: Painting 3D effects with the Paint Effects Tool

  • Paint on a sphere
  • Modify a stroke’s attributes and copy to another stroke
  • Create realistic shadows
  • Have the second stroke & share the first stroke’s brush
  • Make the strokes glow
  • Apply a different brush to the strokes
  • Animate strokes to make the paint advance along a path
  • Create a sphere and light

Lesson 3: Painting textures on a surface with the 3D Paint Tool

  • Open and save the scene
  • Prepare for painting
  • Paint with an Artisan brush
  • Reflect your paint strokes
  • Flood the model with a single color
  • Paint with different brush shapes
  • Paint with a Paint Effects brush
  • Smearing and blurring with Paint Effects brushes
  • Paint a bump map texture

9.   EXPRESSIONS

Lesson 1: Creating a simple expression

  • Create an expression to control a single attribute
  • Edit the expression
  • Control multiple attributes of an object
  • Link multiple attributes of the same object
  • Control attributes in two objects

Lesson 2: Controlling attributes conditionally

  • Create an expression to conditionally control an attribute
  • Add other conditional statements to the expression
  • Fix a problem in the expression
  • Use an else statement instead of multiple if statements
  • Make the expression easier to read
  • Refine the animation
  • Further refine the animation

Lesson 3: Controlling particle attributes

  • Create a particle object
  • Use a creation expression to set a constant color
  • Use a runtime expression to change color during playback
  • Slow the change of color

10.   MEL

Lesson: MEL Basics    

  • Use MEL commands
  • Create a Shelf button for a sequence of commands
  • Observe the effect of the MEL button
  • Examine the MEL script contents and execute the script