Category: Maya Rendering

Camera and Aim tracking Part 2

In this video tutorial by Stuart Christensen you will learn the tricks of using a camera to track objects as they move through space. You will utilize a motion path to create an object move through the scene, and use the equal motion path to help aim the camera.

Maya-Camera-and-Aim-Tutorial

Camera and Aim tracking Part 1

Some time when we are creating our scenes for animation we have to track one object with a second object. Suppose we have a car...

sun-and-sky

Maya physical sun and sky Tutorial

Maya physical sun and sky, Here in this tutorial we have a scene of complex modeling. The scene is expressing a model of house and...

Maya_Shading

Shading Material and Feature in Maya Projects

Blinn material sphere like shape to it and then you will make alterations in its attributes in attribute editor for accomplishing your task. For more detail, Maya rendering category link is given in the bottom. So click on the link and get desired information.

Maya 2D, 3D Painting

Maya 2D, 3D Painting

From this tutorial of Maya, we are going to teach you about 2D and 3D painting techniques. We shall also guide you about converting of...

How Cameras work in Maya

Here in this tutorial you will learn about how to assign Camera and hence work in Maya projects. The cameras are of two types, the...

Maya using Photoshop Textures

In this video of Maya tutorial we are going to show you about Alpha Mask in Maya using Adobe Photoshop textures. The texture tells us...

How to Textures 3d Buildings

This tutorial has enough stuff for the new learner of Maya textures in 3d modeling and animation. Maybe the new learner could not learn and...

a tabble

Modeling a simple table

This tutorial refers you to the modeling of simple table using useful tools and commands of Maya modeling. If you are familiar with Maya tools,...

Lighting and Shading in Maya

This tutorials is illustrating you about Maya lighting and shading. The light is applied with spot light and targeted light. It is depended with the...