Alembic Caching in Maya 2013
Read and write the Alembic open basis computer graphics interchange frame-work format, originally developed in 2010 by teams from Sony Pictures Image works and Industrial Light & Magic, a division of Lucas film Entertainment business Ltd.
Distill complex animated and simulated data into application-independent baked geometry.
Reduce the overhead plus loss of interactivity associated with transferring fully editable scene data flanked by disciplines.
Supporting the new Open Data initiative, Autodesk Maya artists can now read and write the Alembic open computer graphics interchange frame-work format